You find out you can't question the Collector, because he's still
locked away in a prop box somewhere, so with two hours before
the deadline, you, Miranda, and Bonkers go to Judge Popplewick
and ask him for a search warrant for the place belonging to
- 1) Lilith DuPrave.
- 2) The Collector.
- 3) Quackerjack.
- 4) Quit.
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